Correlation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareErik WidingDavid PinelleRobert KapiszkaMichael KalynAmin TavassolianEvaluating Groupware UsabilityTargeting Assistance for Distant Pointing at Interactive SurfacesAndy CockburnJared CechanowiczEmotional response and visual attention to non-photorealistic imagesImproving Expertise-Sensitive Help SystemsMichael BzowyYue GaoDiane WatsonAdvanced Interaction for Multi-display EnvironmentsWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionBrett TaylorInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterAdrian ReetzYudi XueIan LivingstonNelson WongThe Effects of Intended Use on Target AcquisitionMax BirkJelly Polo: a sports game using small-scale exertionThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsPersonalized Simulations of Colour Vision DeficiencyLiu JunGroupware Toolkit for C#Critic-Proofing: Robust Validation Through Data-MiningCody EdeAdvanced gaze visualizations for three-dimensional virtual environmentsOliver SchneiderBrain, body and bytes: psychophysiological user interactionColby JohansonGamification: Using Game Design Elements in Non-Gaming ContextsUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsStephen DammMiguel NacentaFaham NeginiThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsAttention DetectionRegan MandrykChengzhao LiModelling Steering within Above-the-Surface Interaction Layers

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect
Mekler, E., Rank, S., Steinemann, S., Birk, M., Iacovides, I. (2016), Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Austin, TX, USA.
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training
Birk, M., Mandryk, R., Atkins, C. (2016), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY).
Technical Solutions to Crowdsource Playtesting Online
Birk, M. (2016), Games Developer Conference Europe 2016, Cologne, Germany.
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