Brett TaylorMichael KalynLearning The Land: Improving map-based interactionsTowards a Framework of Player Experience ResearchSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearPersonalized Simulations of Colour Vision DeficiencyElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyCéline FerréFaham NeginiValentyna ArtemchukRodrigo Vicencio-MoreiraJason BoweyAnke ReinschlüsselAbove Water: extending the play space for healthJan SmeddinckUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsBrain, body and bytes: psychophysiological user interactionMd. Sami UddinMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameKathrin GerlingAbove Water: an educational game for anxietyDiane WatsonGameplay experience testing with playability and usability surveys - An experimental pilot studyWeston CarlsonSWaGUR: Saskatchewan-Waterloo Games User ResearchKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareRobert KapiszkaMike LippoldAccessible Games SIGLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterGeneral Compression Techniques for Small, Frequent MessagesImproving Expertise-Sensitive Help SystemsDylan KnowlesBrain and Body Interfaces: Designing for Meaningful InteractionDavid FlatlaAmy SkopikM Aminul IslamMax BirkRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusScott BatemanMike SheininMaximillian FriehsPressure Sensing InteractionsCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesCody EdeRich User Embodiment in Groupware

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
Bowey, J., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. <doi:10.1145/3116595.3116636>
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game
Johanson, C., Gutwin, C., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. To appear.
Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
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