Game HeuristicsJeff DyckLearning The Land: Improving map-based interactionsBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyBanani RoyModelling Steering within Above-the-Surface Interaction LayersMichael BzowyShane DielschneiderGurjot BhattiJade AndersonSingle-Handed HandMark Menus: Rapid Command Selection on TabletsNelson WongInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceJared CechanowiczGeneral Compression Techniques for Small, Frequent MessagesRodrigo Vicencio-MoreiraLennart NackeColby JohansonEvaluation of Emotional Response to Non-Photorealistic ImagesAlix GogueyGameplay experience testing with playability and usability surveys - An experimental pilot studyMethods for Evaluating Gameplay Experience in a Serious Gaming ContextCritic-Proofing: Robust Validation Through Data-MiningCarrie GatesWeston CarlsonHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysSaul Greenberg3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsMike LippoldSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusDirections in Physiological Game Evaluation and InteractionMichael LongHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionEffects of View, Input Device, and Track Width on Video Game DrivingThe Effects of Intended Use on Target AcquisitionUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyRita OrjiAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentAdvanced Interaction for Multi-display EnvironmentsSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationMaximillian FriehsAbove Water: extending the play space for healthEmotional response and visual attention to non-photorealistic imagesVita AndersoneImproving Digital Handoff Using the Space Above the TableFran├žois Roewer-DespresDisconnection Handling in Real-time Groupware

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
Conversational Chat Circles: Being All Here Without Having to Hear It All
Miller, M., Tang, J., Venolia, G., Wilkinson, G., Inkpen, K. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 2394-2404. <doi:10.1145/3025453.3025621>
Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
Mandryk, R., Birk, M. (2017), Journal of Medical Internet Research, vol. 19 no. 4, <doi:10.2196/jmir.6906>
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