Carrie GatesMethods for Evaluating Gameplay Experience in a Serious Gaming ContextInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceImproving Expertise-Sensitive Help SystemsScott OlsonSWaGUR: Saskatchewan-Waterloo Games User ResearchJan SmeddinckThomas MünderSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearCreating and Interpreting Abstract Visualizations of EmotionMatthew MillerMichael BzowyPressure Sensing InteractionsIndividualized Models of Colour Differentiation through Situation-Specific ModellingCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsKINECTWheels: Wheelchair Input for Motion-Based Video GamesMultiperson control in real-time groupwareAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareMike SheininImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterVarun GaurValentyna ArtemchukRobert KapiszkaSaul GreenbergThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorCalvin LoughFaham NeginiThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsCritic-Proofing: Robust Validation Through Data-MiningThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsRobert XiaoJared CechanowiczSpencer ClarkIan StavnessLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsSteve SutcliffeAmin TavassolianVita AndersoneNajeeb KhanAaron GenestEvaluation of Emotional Response to Non-Photorealistic ImagesEmotional response and visual attention to non-photorealistic imagesPointing in Collaborative Virtual EnvironmentsBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionMiguel NacentaAbove Water: extending the play space for health

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware
Gutwin, C., Bateman, S., Coveney, A., Arora, G. (2017), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2015).
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search
Bateman, S., Gutwin, C. (2016), Proceedings of the ACM Conference on Human-Information Interaction and Retrieval (CHIIR 2016), ISBN 978-1-4503-3751-9. 43-52. <doi:10.1145/2854946.2854977>
Faster Command Selection on Touchscreen Watches
Lafreniere, B., Gutwin, C., Cockburn, A., Grossman, T. (2016), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), 4663-4674. <doi:10.1145/2858036.2858166>
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