Personalized Simulations of Colour Vision DeficiencyParker NeufeldVita AndersoneJoey EremondiGamification: Using Game Design Elements in Non-Gaming ContextsWeston CarlsonSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationMichael LongPosture Training With Real-time Visual FeedbackInteraction Techniques for Digital TablesThomas MünderChase CrawfordDylan KnowlesArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationClayton EppUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsLéo LanièceAdvanced Interaction for Multi-display EnvironmentsModelling Steering within Above-the-Surface Interaction LayersAdrian Reetz3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsDavid FlatlaRich User Embodiment in GroupwareEvaluation of Emotional Response to Non-Photorealistic ImagesJade AndersonSriram SubramanianDisconnection Handling in Real-time GroupwareCarl GutwinSteve SutcliffeCody EdeThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsIndividualized Models of Colour Differentiation through Situation-Specific ModellingJesse RolheiserRegan MandrykEhsan SotoodehInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingAttention DetectionJustin GowenGranular SynthesisMike LippoldJared CechanowiczThe Neurobiology of PlayJan SmeddinckJulian FrommelAdvanced gaze visualizations for three-dimensional virtual environmentsRobert KapiszkaYichen Dang

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Two-Level Artificial- Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Italy. To appear. Extended Abstract for Demo. <doi:10.1145/3206505.3206588>
Improving Revisitation in Long Documents with Two-Level Artificial-Landmark Scrollbars
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Italy. To appear. <doi:10.1145/3206505.3206554>
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
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