Tad StachImproving Digital Handoff Using the Space Above the TableWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionGranular SynthesisKinectArmsNajeeb KhanThe Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory InterfacesOliver SchneiderScott DavisAmy KwanCéline FerréJesse RolheiserValentyna ArtemchukYue GaoKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareRoger BlumZenja IvkovicInteraction Techniques for Digital TablesImproving Expertise-Sensitive Help SystemsCarl GutwinCody EdeGames as Neurofeedback Training for Children with FASDModelling Steering within Above-the-Surface Interaction LayersPressure Sensing InteractionsForward Error Correction for GroupwareImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationTushita PatelRTChess: Real-Time ChessRita OrjiAnke ReinschlüsselMike LippoldAlix GogueyUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsYudi XueCalvin LoughAccessibility for Individuals with Color Vision DeficiencyGroupware Toolkit for C#Christianne RookeGaming for FitnessVarun GaurMartin DechantMax BirkMethods for Evaluating Gameplay Experience in a Serious Gaming ContextSingle-Handed HandMark Menus: Rapid Command Selection on TabletsThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingAbove Water: an educational game for anxietyAristides (Ari) Mairena

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

The Effects of Interaction Sequencing on User Experience and Preference
Cockburn, A., Quinn, P., Gutwin, C. (2017), International Journal of Human-Computer Studies, vol. 108, 89-104.
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
McEwan, G., Gutwin, C. (2017), Computer Supported Cooperative Work (CSCW) 2017, vol. 26, 873-925. <doi:10.1007/s10606-017-9282-0>
Artificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation Performance
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. Extended abstract for demo.. <doi:10.1145/3131277.3134367>
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