Improving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationAttention DetectionMethods for Evaluating Gameplay Experience in a Serious Gaming ContextColour Blindness and Information VisualizationJelly Polo: a sports game using small-scale exertionExertion in the small: improving differentiation and expressiveness in sports games with physical controlsDavid FlatlaMd. Sami UddinIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationBanani RoyJoey EremondiTarget Assistance for Subtly Balancing Competitive PlaySonia ChiassonSriram SubramanianAryan ZohoorianGameplay experience testing with playability and usability surveys - An experimental pilot studyAdvanced Interaction for Multi-display EnvironmentsEffects of View, Input Device, and Track Width on Video Game DrivingPlayer-game Interaction Through Affective SoundLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsIan LivingstonNajeeb KhanInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingGame HeuristicsAffective ComputingMichael BzowyJesse RolheiserBrett TaylorGeneral Compression Techniques for Small, Frequent MessagesLaVizKit: A visualization toolkitThe Impact of Negative Game Reviews and User Comments on Player ExperienceASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyClayton EppStephen DammAmy SkopikSaul GreenbergHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysAdrian ReetzHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionScott DavisJade AndersonTushita PatelGaurav AroraDirections in Physiological Game Evaluation and InteractionWeston CarlsonNelson WongAndre Doucette

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Miller, M., Mandryk, R. (2016), ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 225-234. <doi:10.1145/2992154.2992185>
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play.
Above Water: extending the play space for health
Wehbe, R., Watson, D., Tondello, G., Nacke, L. (2016), ISS'16, Niagara Falls, CA.. 497-499. <doi:10.1145/2992154.2996882>
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