Andy CockburnIndividualized Models of Colour Differentiation through Situation-Specific Modelling3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsTowards a Framework of Player Experience ResearchBanani RoyDisconnection Handling in Real-time GroupwareAdvanced gaze visualizations for three-dimensional virtual environmentsBrain, body and bytes: psychophysiological user interactionVarun GaurJelly Polo: a sports game using small-scale exertionIan LivingstonBenj HingstonVita AndersoneFaham NeginiEffects of View, Input Device, and Track Width on Video Game DrivingOliver SchneiderWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionHandMark MenusEhsan SotoodehGame HeuristicsDiane WatsonThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsSaul GreenbergAbove Water: an educational game for anxietyAaron GenestSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyPointing in Collaborative Virtual EnvironmentsCritic-Proofing: Robust Validation Through Data-MiningSteve LevyKristen DergousoffNelson WongMiguel NacentaJason BoweyEmotional response and visual attention to non-photorealistic imagesAlix GogueyClayton EppHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionThe Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory InterfacesRagu KattinakereNajeeb KhanTad StachGroupware Toolkit for C#An Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareProcedural Audio Awareness through GTBlackboardModelling Steering within Above-the-Surface Interaction LayersValentyna Artemchuk

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Passmore, C., Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.
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