How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterGurjot BhattiGames as Neurofeedback Training for Children with FASDZenja IvkovicFrançois Roewer-DespresYue GaoGamification: Toward a DefinitionBenj HingstonForward Error Correction for GroupwareIndividualized Models of Colour Differentiation through Situation-Specific ModellingCreating and Interpreting Abstract Visualizations of EmotionIan StavnessMichael BzowyAdrian ReetzCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesMax BirkVenkat BandiStephanie SmaleTargeting Assistance for Distant Pointing at Interactive SurfacesEhsan SotoodehRobert XiaoAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareEffects of View, Input Device, and Track Width on Video Game DrivingTowards a Framework of Player Experience ResearchJared CechanowiczBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyKristen DergousoffDisconnection Handling in Real-time Groupware"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyVarun GaurJesse RolheiserMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameFaham NeginiChris ChamberlainInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceMaximillian FriehsChristopher BrooksImproving Digital Handoff Using the Space Above the TableAlix GogueyAffective ComputingRodrigo Vicencio-MoreiraAbove Water: extending the play space for healthAmy SkopikMike SheininGaming for FitnessAttention DetectionCarl Gutwin

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Passmore, C., Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.
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