Julie FraserHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysCritic-Proofing: Robust Validation Through Data-MiningVarun GaurCross-display object movement in multi-display environmentsTushita PatelSteve SutcliffeGames as Neurofeedback Training for Children with FASDSonia ChiassonAccessibility for Individuals with Color Vision DeficiencyASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyAndre DoucetteStephanie SmaleRTChess: Real-Time ChessAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareMiguel NacentaGamification: Toward a DefinitionMatthew MillerUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyAdrian ReetzDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterTarget Assistance for Subtly Balancing Competitive PlayCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsAffective ComputingYichen Dang3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsRoger BlumScott BatemanMangalagouri (Gouri) MasarakalPersonalized Simulations of Colour Vision DeficiencyPressure Sensing InteractionsGaurav AroraChristianne RookeThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionRich User Embodiment in GroupwareMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameLennart NackeAdvanced gaze visualizations for three-dimensional virtual environmentsIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationIndividualized Models of Colour Differentiation through Situation-Specific ModellingDisconnection Handling in Real-time GroupwareSriram SubramanianIan LivingstonNelson WongZenja IvkovicThomas MünderSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Miller, M., Mandryk, R. (2016), ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 225-234. <doi:10.1145/2992154.2992185>
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play.
Above Water: extending the play space for health
Wehbe, R., Watson, D., Tondello, G., Nacke, L. (2016), ISS'16, Niagara Falls, CA.. 497-499. <doi:10.1145/2992154.2996882>
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