SILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingEffects of View, Input Device, and Track Width on Video Game DrivingGamification: Toward a DefinitionThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorCraig YellowleesSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationRobert KapiszkaTarget Assistance for Subtly Balancing Competitive PlayJelly Polo: a sports game using small-scale exertionIndividualized Models of Colour Differentiation through Situation-Specific ModellingThomas MünderLennart NackeAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareMike SheininCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationAdvanced gaze visualizations for three-dimensional virtual environmentsEvaluation of Emotional Response to Non-Photorealistic ImagesJeff DyckJesse RolheiserMichael KalynBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyPlayer-game Interaction Through Affective SoundGaurav AroraAryan ZohoorianErik WidingInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringDiane WatsonWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksDirections in Physiological Game Evaluation and InteractionASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyLiu JunCalvin LoughInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceGranular SynthesisScott BatemanJoey EremondiMd. Sami UddinDavid PinelleGaming for FitnessJared CechanowiczMultiperson control in real-time groupwareRobert XiaoKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareForward Error Correction for GroupwarePosture Training With Real-time Visual Feedback

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Single-Handed HandMark Menus: Rapid Command Selection on Tablets
Uddin, M., Gutwin, C. (2016), ACM International Conference on Interactive Surfaces and Spaces - ISS '16, Niagra Falls, Canada. To appear. Extended abstract. <doi:10.1145/2992154.2996871>
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus
Uddin, M., Gutwin, C. (2016), ACM International Conference on Interactive Surfaces and Spaces - ISS '16, Niagra Falls, Canada. To appear. <doi:10.1145/2992154.2992172>
The Benefits of Digital Games for the Assessment and Treatment of Mental Health
Birk, M., Mandryk, R. (2016), CHI 2016 Computing and Mental Health Workshop, San Jose, USA.
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