Saul GreenbergBenj HingstonBrain and Body Interfaces: Designing for Meaningful InteractionInteraction Techniques for Digital TablesSriram SubramanianFrançois Roewer-DespresSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingAdvanced gaze visualizations for three-dimensional virtual environmentsImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsZenja IvkovicMike SheininMike LippoldEvaluating Groupware UsabilityShane DielschneiderPointing in Collaborative Virtual EnvironmentsRobert XiaoCross-display object movement in multi-display environmentsGames as Neurofeedback Training for Children with FASDNelson WongAlix GogueyLennart NackeNickolas GoughVita AndersoneGaming for FitnessDylan KnowlesVarun GaurJan SmeddinckDirections in Physiological Game Evaluation and InteractionWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksBenjamin ButtlarIan StavnessRoger BlumCritic-Proofing: Robust Validation Through Data-MiningJade AndersonImproving Expertise-Sensitive Help SystemsMaximillian FriehsAdrian ReetzAmy SkopikValentyna ArtemchukASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyIan LivingstonRich User Embodiment in GroupwareHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysAnke ReinschlüsselTushita PatelTowards a Framework of Player Experience ResearchEffects of View, Input Device, and Track Width on Video Game Driving

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
Mandryk, R., Birk, M. (2017), Journal of Medical Internet Research, vol. 19 no. 4, <doi:10.2196/jmir.6906>
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces
Uddin, M., Gutwin, C., Cockburn, A. (2017), CHI '17: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, Denver, CO, USA. <doi:10.1145/3025453.3025497>
Through the Looking Glass: Effects of Feedback on Self-Awareness and Conversation during Video Chat
Miller, M., Mandryk, R., Birk, M., Depping, A., Patel, T. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. Honourable Mention Award (top 5%). <doi:10.1145/3025453.3025548>
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